# Welcome to RuneQuest
Mythology is more than old stories, allegorical explanations for natural phenomena, or hidden secrets of forgotten lore. It is a state of mind and a way of life. It has a sentience and vitality of its own: a power.
RuneQuest lets players experience that state of mind and explore that way of life through the mythic realm of Glorantha.
This section introduces the world of Glorantha and presents the game system through which players explore the world.
Looking for an easy way to learn the rules online? Try the SoloQuest: The Battle of Dangerford!
# About Glorantha and RuneQuest
The mythical fantasy world of Glorantha was created by Greg Stafford in 1966. It was first published in 1975 as the setting of the strategy boardgame White Bear, Red Moon in 1975 by The Chaosium, a quirky three-person company from the San Francisco Bay Area.
Glorantha’s deep, rich background and embedded cultures were unique to boardgaming, with influences drawn not from quasi-medieval Europe, but the myths and societies of the ancient Bronze Age world.
Soon after, Glorantha became the setting for a roleplaying game, RuneQuest, published in 1978 and written primarily by Steve Perrin, also from The Chaosium. In the half-century since its creation, hundreds of works—games, stories, novels, card games, board games, computer games, etc.—have expanded and deepened the world of Glorantha.
The RuneQuest Starter Set is based its newest edition, RuneQuest: Roleplaying in Glorantha (opens new window).
This easy-to-use format allows for immediate exploration and fun in this epic and acclaimed world of mythic adventure.