# 2. Occupation

The choice of occupation provides the adventurer with skills and starting equipment. These are six of the most common for adventurers, the types of people most likely to embark on heroic adventures. The player should roll or pick from the list below and apply the bonuses described.

• Pick one Passion to begin at 60% or add +10% to one you already have.

D6 Occupation Skills Passions Other Starting Equipment
1 Bandit Intimidate +10%
Hide +30%
First Aid +10%
Primary Weapon +30%
Lore (Animal or Plant) +10%
Secondary Weapon +10%
Survival +30%
Shield (pick type) +10%
Track +10%.
Love (family)
Loyalty (band)
Hate (authority)
Standard of Living: Destitute
Base Income: None
Ransom: None
Cultural weapons
leather skirt (1 pt. protection)
heavy leather cuirass (2 pts.)

sleeping roll

booty worth 1D100 L
2 Hunter Animal Lore +30%
Scan +10%
Lore (local) +10%
Track +30%
Conceal +10%
Hide +10%
Listen +10%
Cultural Missile Weapon +30%
Love (family)
Loyalty (clan)
Standard of Living: Poor
Base Income: 40 L
Ransom: 250 L
Cultural weapons
Cultural Missile Weapon

hunting animal
(typically a shadowcat or dog)
snares

furs worth 120 L
3 Noble Ride (any) or Drive Chariot +10%
Insight (Human) +10%
Intrigue +10%
Read/Write (own)
+10%
Orate +30%
Manage Household +30%
Speak Own Language +10%
Cultural Weapon +30%
Customs (own) +10%
Shield (pick type) +30%
Honor
Loyalty (leader)
Loyalty (tribe)
Standard of Living: Noble
Base Income: Variable
Ransom: 1000 L
Bronze cuirass (6 pts.)
bronze greaves and vambraces (6 pts.)
closed helmet (5 pts.)
cultural weapons

two riding animals
noble clothing worth 60 L

200 L in coin
450 L worth of jewelry vessels and other luxury goods
4 Priest Any cult skill +10%
Lore (Cult) +30%
Dance +10%
Read/Write (own) +10%
Orate +10%
Manage Household +10%
Sing +30%
Worship (deity) +30%
Meditate +10%
Devotion (deity)
Loyalty (temple)
Standard of Living: Noble
Base Income: Variable
Ransom: 1000 L
Open helmet (4 pts.)
heavy scale hauberk (5 pts.)
cuirboilli greaves and vambraces (3 pts.)

artifacts and regalia of deity
noble clothing worth 60 L
cultural weapons
one riding animal.

160 L in coin
450 L worth of jewelry vessels and other luxury goods
5 Thief Climb +10%
Devise +10%
Disguise +30%
Sleight +30%
Fast Talk +30%
Hide +10%
Lore (local) +10%
Move Quietly +30%
Cultural Weapon +15%.
Love (family)
Loyalty (gang)
Standard of Living: Poor
Base Income: 30 L
Ransom: 250 L or none
Lock picks
jimmy other appropriate tools

appropriate light one-handed weapon
mask
20x-meter rope with grapple
sack
hooded lantern

30 L in coin
secret thieves mark
6 Warrior
(Heavy Infantry)
Sing +10%
Scan +10%
Battle +30%
First Aid +15%
Listen +10%
1H Weapon +25%
Large Shield +25%
Other Weapon +25%
Tertiary Weapon +15%.
Honor
Loyalty (leader)
Loyalty (unit)
Standard of Living: Free
Base Income: 60 L
Ransom: 500 L
Heavy scale hauberk (5 pts.) or disk plate cuirass (5 pts.) and studded leather skirt (3 pts.)
plate greaves and vambraces (6 pts.)
closed helmet (5 pts. protection)

appropriate weapons

1D3 distinctive scars
sleeping roll
good clothing
20 L in coin
war booty worth 2×D100 L

Note: Select the weapons from the related Cultural weapons in the Homeland table.

With our Homeland and Occupation sorted out, it is time to select Characteristics and Runes.