# 2. Occupation
The choice of occupation provides the adventurer with skills and starting equipment. These are six of the most common for adventurers, the types of people most likely to embark on heroic adventures. The player should roll or pick from the list below and apply the bonuses described.
• Pick one Passion to begin at 60% or add +10% to one you already have.
D6 | Occupation | Skills | Passions | Other | Starting Equipment |
---|---|---|---|---|---|
1 | Bandit | Intimidate +10% Hide +30% First Aid +10% Primary Weapon +30% Lore (Animal or Plant) +10% Secondary Weapon +10% Survival +30% Shield (pick type) +10% Track +10%. | Love (family) Loyalty (band) Hate (authority) | Standard of Living: Destitute Base Income: None Ransom: None | Cultural weapons leather skirt (1 pt. protection) heavy leather cuirass (2 pts.) sleeping roll booty worth 1D100 L |
2 | Hunter | Animal Lore +30% Scan +10% Lore (local) +10% Track +30% Conceal +10% Hide +10% Listen +10% Cultural Missile Weapon +30% | Love (family) Loyalty (clan) | Standard of Living: Poor Base Income: 40 L Ransom: 250 L | Cultural weapons Cultural Missile Weapon hunting animal (typically a shadowcat or dog) snares furs worth 120 L |
3 | Noble | Ride (any) or Drive Chariot +10% Insight (Human) +10% Intrigue +10% Read/Write (own) +10% Orate +30% Manage Household +30% Speak Own Language +10% Cultural Weapon +30% Customs (own) +10% Shield (pick type) +30% | Honor Loyalty (leader) Loyalty (tribe) | Standard of Living: Noble Base Income: Variable Ransom: 1000 L | Bronze cuirass (6 pts.) bronze greaves and vambraces (6 pts.) closed helmet (5 pts.) cultural weapons two riding animals noble clothing worth 60 L 200 L in coin 450 L worth of jewelry vessels and other luxury goods |
4 | Priest | Any cult skill +10% Lore (Cult) +30% Dance +10% Read/Write (own) +10% Orate +10% Manage Household +10% Sing +30% Worship (deity) +30% Meditate +10% | Devotion (deity) Loyalty (temple) | Standard of Living: Noble Base Income: Variable Ransom: 1000 L | Open helmet (4 pts.) heavy scale hauberk (5 pts.) cuirboilli greaves and vambraces (3 pts.) artifacts and regalia of deity noble clothing worth 60 L cultural weapons one riding animal. 160 L in coin 450 L worth of jewelry vessels and other luxury goods |
5 | Thief | Climb +10% Devise +10% Disguise +30% Sleight +30% Fast Talk +30% Hide +10% Lore (local) +10% Move Quietly +30% Cultural Weapon +15%. | Love (family) Loyalty (gang) | Standard of Living: Poor Base Income: 30 L Ransom: 250 L or none | Lock picks jimmy other appropriate tools appropriate light one-handed weapon mask 20x-meter rope with grapple sack hooded lantern 30 L in coin secret thieves mark |
6 | Warrior (Heavy Infantry) | Sing +10% Scan +10% Battle +30% First Aid +15% Listen +10% 1H Weapon +25% Large Shield +25% Other Weapon +25% Tertiary Weapon +15%. | Honor Loyalty (leader) Loyalty (unit) | Standard of Living: Free Base Income: 60 L Ransom: 500 L | Heavy scale hauberk (5 pts.) or disk plate cuirass (5 pts.) and studded leather skirt (3 pts.) plate greaves and vambraces (6 pts.) closed helmet (5 pts. protection) appropriate weapons 1D3 distinctive scars sleeping roll good clothing 20 L in coin war booty worth 2×D100 L |
Note: Select the weapons from the related Cultural weapons in the Homeland table.
With our Homeland and Occupation sorted out, it is time to select Characteristics and Runes.