# 3. Characteristics and Runes
Roll or pick a set of characteristics and skills category modifiers from the Characteristics table that best suits the choice of occupation, established in Step 2, or roll and let Fate decide. Inclination describes average traits that someone with this configuration of Runes might have but can be ignored or modified as the player sees fit. Modifiers from the Runes have already been figured into the characteristic values: no further modification is required.
The Manipulation skills category modifier also covers all weapon skills.
# Characteristics Table
D6 | Inclination | Elemental Runes | Power/Form Runes | Characteristics | Skills Category Modifiers | Derived Attributes |
---|---|---|---|---|---|---|
1 | Large Violent Secretive | Darkness 60% Air 40% Moon 20% | Stasis 75% Death 75% | STR 17 CON 15 SIZ 19 INT 12 POW 13 DEX 14 CHA 11 | Agility: +5% Communication: — Knowledge: — Magic: +5% Manipulation: +10% Perception: — Stealth: –5% | Hit Points: 17 Healing Rate: 3 Damage Bonus: +1D6 Spirit Combat Damage: 1D6 Strike Rank: 3 (DEX 2, SIZ 1) |
2 | Adaptable Solid Idealistic | Water 60% Earth 40% Fire/Sky 20% | Movement 75% Man 75% | STR 15 CON 17 SIZ 11 INT 12 POW 14 DEX 19 CHA 13 | Agility: +10% Communication: +5% Knowledge: — Magic: +5% Manipulation: +10% Perception: — Stealth: +10% | Hit Points: 17 Healing Rate: 3 Damage Bonus: +1D4 Spirit Combat Damage: 1D6 Strike Rank: 2 (DEX 0, SIZ 2) |
3 | Dependable Liberated Proud | Earth 60% Moon 40% Air 20% | Disorder 75% Fertility 75% | STR 12 CON 19 SIZ 11 INT 14 POW 17 DEX 15 CHA 13 | Agility: +10% Communication: +10% Knowledge: +10% Magic: +10% Manipulation: +15% Perception: +10% Stealth: +5% | Hit Points: 20 Healing Rate: 4 Damage Bonus: — Spirit Combat Damage: 1D6+1 Strike Rank: 4 (DEX 2, SIZ 2) |
4 | Perceptive Unpredictable Sensual | Fire/Sky 60% Water 40% Earth 20% | Harmony 75% Truth 75% | STR 12 CON 13 SIZ 11 INT 19 POW 15 DEX 17 CHA 14 | Agility: +10% Communication: +10% Knowledge: +10% Magic: +5% Manipulation: +20% Perception: +10% Stealth: +20% | Hit Points: 13 Healing Rate: 3 Damage Bonus: — Spirit Combat Damage: 1D6+1 Strike Rank: 3 (DEX 1, SIZ 2) |
5 | Passionate Worldly Patient | Air 60% Earth 40% Darkness 20% | Movement 75% Harmony 75% | STR 19 CON 17 SIZ 15 INT 11 POW 12 DEX 14 CHA 13 | Agility: +10% Communication: +5% Knowledge: — Magic: — Manipulation: +15% Perception: — Stealth: — | Hit Points: 18 Healing Rate: 3 Damage Bonus: +1D6 Spirit Combat Damage: 1D6+1 Strike Rank: 3 (DEX 2, SIZ 1) |
6 | Introspective Secretive Capricious | Moon 60% Darkness 40% Water 20% | Death 75% Illusion 75% | STR 12 CON 13 SIZ 17 INT 15 POW 19 DEX 11 CHA 14 | Agility: - Communication: +5% Knowledge: +10% Magic: +10% Manipulation: +10% Perception: +10% Stealth: -10% | Hit Points: 16 Healing Rate: 3 Damage Bonus: +1D4 Spirit Combat Damage: 1D6+3 Strike Rank: 4 (DEX 3, SIZ 1) |
To determine initial hit points per location, see the Hit Points per Hit Location table.
All adventurers begin with the following:
Movement Rate (MOV) 8
Magic points equal to POW
Three Rune points (adventurers created using this method cannot sacrifice a point of POW for an additional Rune point, as skill category modifiers have already been determined)
Now, we choose a Cult.
← 2. Occupation 4. Cult →